using System;
using UnityEngine;
using UnityEngine.UI;

[Serializable]
public class WeaponInHand
{
	public string WeaponName = "WeaponName";

	public GameObject Weapon;

	public Image WeaponImageUI;

	public Text BulletsUIText;

	public int number_Animation;

	public float Head_Horizontal;

	public float Body_Horizontal;

	public float WeaponRotate;
}
